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AI Insights · Timothy · October 2024

Top 5 Science Games Performance on Unified Platform in the US in Q3 2024

Explore the download, revenue, and active user trends of the top science games in the United States during Q3 2024, with insights from Sensor Tower.

Top 5 Science Games Performance on Unified Platform in the US in Q3 2024

In the third quarter of 2024, the top science games on the unified platform in the United States showcased varied performance trends. According to Sensor Tower data, these games attracted significant user engagement and revenue, reflecting their popularity and market presence.

Merge Animals 3D - Mutant race saw a notable fluctuation in downloads, starting strong with over 39K in early July and peaking at nearly 44K by July 22. However, the numbers tapered off to approximately 15K by the end of September. Weekly active users followed a similar pattern, beginning at about 55K and gradually declining to around 29K. Despite no reported revenue, the game maintained a steady user base throughout the quarter.

Jetpack Joyride experienced a consistent revenue stream, starting at $2.9K and slightly increasing to $3.7K by the end of the quarter. Downloads varied but remained within the range of 18K to 24K. The game's weekly active users showed a slight dip from 160K at the beginning to 148K by the end of September, indicating stable engagement.

Plague Inc. exhibited a steady revenue trend, with figures hovering around $16K to $20K throughout the quarter. Download numbers were more erratic, starting at 17K, dropping mid-quarter, and then recovering to 12K. The weekly active users mirrored this volatility, beginning at 30K, dipping in mid-September, and rising again to 31K by the end of the quarter.

Little Alchemy 2 had fluctuating revenue, with peaks reaching around $553 in mid-August but dropping to $0 at the end of September. Downloads maintained a steady flow, mostly ranging between 7K and 10K. Weekly active users remained relatively stable, starting at 32K and ending the quarter at about 25K.

Cell to Singularity: Evolution reported a declining revenue trend, starting at $24K and decreasing to $14K by the end of September. Downloads were consistent, generally fluctuating between 6K and 8K. The game maintained a steady weekly active user base, starting at 31K and ending at 25K.

These insights provide a glimpse into the dynamic landscape of science games in the US market during Q3 2024. For more detailed analysis and data, readers are encouraged to explore further on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024